MMOwning is a gaming community of which i am the IT administrator. My duties cover the overall project and resource planing. I would like to present two smaller projects, the MMOWning Launcher and the MMOwning Core. Both are managed, maintained and planned by me.

The MMOwning Launcher is a Client/Server Application, based on C#. For the Serverside, which should be hosted on a ubuntu-server, we use the Mono framework. Our Rest api is using Nancy FX.

The MMOwning Core is a fork of TrinityCore, which is a MMORPG Framework based on C++. This was the initial start to learn C++. I added lots of features to the core, be it fixes, performance improvements or usability improvements. I became part of the Team in January 2014 and i am still a member of this team.

  • Client: MMOwning
  • Category: game development